Zero to Start VR Podcast: Unity development from concept to Oculus test channel Podcast Artwork Image

Zero to Start VR Podcast: Unity development from concept to Oculus test channel

The Gamma

In the basement of the matrix two budding VR developers are on a quest to make a Didgeridoo experience to submit for consideration into the Oculus Start developer program to get a new Rift S and a prized sweatshirt. Dive into what you need to get started for developing on a PC on the Oculus Rift headset with your hosts Siciliana Trevino and Melanie Menztel. Our spotlight series featuring conversations with industry creators and leaders is sponsored by Oculus from Facebook.

Recent Episodes

SPOTLIGHT: Kai Frazier, CEO, KaiXR on creating the most accessible and inclusive VR platform for kids on the webJanuary 18, 2021 Episode artwork SPOTLIGHT: Lauren Frazier, CTO, Ramen VR on becoming a game developer and building Zenith, a VR MMO December 14, 2020 Episode artwork SPOTLIGHT: Jasmine Roberts, AR/ VR Software Engineer on developing for AR and how beginners can succeed in immersive techNovember 16, 2020 Episode artwork SPOTLIGHT: Richard Duck, Store Operations Manager at Oculus on preparing your VR title for submission to the Oculus Store November 06, 2020 Episode artwork SPOTLIGHT: Kathryn Hicks AR/VR Designer on new work and inspiration, open source creation toolsOctober 13, 2020 Episode artwork SPOTLIGHT: Clorama Dorvilias, Product Manager at Oculus on new product releases and achieving success in VRSeptember 10, 2020 Episode artwork SPOTLIGHT: Allison Lee, Developer Program Manager at Oculus on Launch Pad 2020August 16, 2020 Episode artwork Build Succeeded: assets in Unity, the end of Bose AR + War of the Worlds, the start of High Fidelity 3D audio, Black Lives MatterJuly 13, 2020 Episode artwork The Moasis: Melanie's first Unity project, Unreal 5 announced, exploring Engage VRMay 29, 2020 Episode artwork All Systems Go! Our new VR setup, exploring AltSpace, VRChat, Tilt Brush and Facebook VR art communitiesMay 07, 2020 Episode artwork A Glitch in the Matrix-Corona lock down! Sidelined by an Oculus install bug from 2016March 27, 2020 Episode artwork Coronavirus Ignites VR-And Other Bytes From the Basement of the MatrixMarch 10, 2020 Episode artwork Retrograde Redo-Unity and Visual Studio 2017February 24, 2020 Episode artwork First Things First-Installing Visual StudioFebruary 12, 2020 Episode artwork